Tales of the Vales - A Trap for Every Rat

Out of the frying pan...

Members of our intrepid group manage to escape out of a portal from a prison demiplane in the Lower Vales and return to Riviera on the Midvale. Our adventurers find that not 2 days has passed like they believed, but in fact 2 weeks, and things are very different in Riviera. In that time span Centurion Alaric has pushed forward to extend the Amorian frontier on the Thundering Sands and the Sundish Sands, moving with him a large contingency of the Amorian legion. However, word travels fast, and the rumour that Alaric has possession of weapons that shoot fire without magic had reached the ear of the pirate Storm King Barnabus Harrigan. Harrigan ordered the fleets of the Caravellan Sea to band together and retake Riviera once more and free it from the clutching Talons of the Amorian Empire. Furthermore, whoever could bring him the firearms that Centurion Alaric possesses would be paid 50,000 gold pieces for their troubles.

It was in this state that our adventurers found the city of Riviera; overrun by pirates, and for the meantime, mostly lawless. However, our group was splintered as Minx and Fir had a different path, one towards a portal in the Thundering Sands, a portal that would lead them to the Wildvale. Meeyul and Vorryl however still needed treatment for the nasty wound left on the sellsword’s chest from the Rakshasa. It was in a ransacked Temple of Abus that our swaggering pair found the newest additions to the group; a pair of pirate Tiefling twins by the names of Lucius and Maya. The Enchanter and Paladin were in the process of beating the cookie crumbs out of a Priest of Abus, when they were interrupted by the new arrivals.

A bada bing and a bada boom later, and the new group has commandeered a vessel, sending the previous Gnomish Captain Bilzerian off into the Caravellan Sea in a row boat.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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